News & updates
What we're building, thinking about, and shipping at Pixelbook.
The complete game jam asset checklist
A practical asset checklist for game jams, covering the sprites, tiles, UI, audio, and fonts you need so art never blocks your build.
Where to find free pixel art you can actually use commercially
Free does not always mean free to sell a game with. How to find pixel art with clear commercial licences, and the licence terms to check before you ship.
12 pixel art games every indie developer should study
Twelve standout pixel art games and what indie developers can learn from each, from animation and colour to readability and visual identity.
How to import pixel art into Unity without it looking blurry
Stop your pixel art looking blurry in Unity. A step-by-step guide to the right import settings, pixels per unit, and the 2D pixel perfect camera.
How to import sprites and tilesets into Godot 4
A step-by-step guide to importing pixel art sprites and tilesets into Godot 4 without blur, including import settings, Sprite2D, and TileMap setup.
How to choose a pixel art colour palette
A practical guide to choosing a pixel art colour palette, including palette size, contrast, hue shifting, and keeping a game visually consistent.
How to animate pixel art sprites: a beginner's guide
Learn how to animate pixel art sprites, from idle and walk cycles to frame counts, timing, and onion skinning, with practical tips for beginners.
Pixel art sprite sizes explained: 16x16 vs 32x32 vs 64x64
What pixel art sprite sizes actually mean, how 16x16, 32x32, and 64x64 compare, and how to choose a consistent size for your game.
How to make your first pixel art character sprite
A beginner-friendly walkthrough for making your first pixel art character sprite, from canvas size and silhouette to colour, shading, and clean-up.
Best free pixel art software in 2026
A practical look at the best free pixel art software for making sprites, tiles, and animations, and how to choose the right one for your workflow.
Why game developers need better pixel art assets
Pixel art assets should be easy to use, consistent, and ready for real game projects. Here is why Pixelbook exists and what we are building for indie developers.
Pixelbook early access roadmap
A look at what we are building next for Pixelbook, including better marketplace browsing, creator onboarding, purchases, and asset discovery.
Building a marketplace for pixel art creators
Pixelbook is not just for developers. It is also being built to help pixel artists publish their work, build profiles, and reach buyers.
Why clear licensing matters for game assets
Game asset licensing can be confusing. Clear usage rights help developers build confidently and help artists protect their work.
How pixel art helps you prototype games faster
Pixel art can make game prototypes easier to build, easier to read, and faster to test. Here is why it works so well.
Free vs paid pixel art assets: which should you use?
Free pixel art assets are great for prototypes, but paid assets can save time when a project becomes serious. Here is how to decide.
How to choose pixel art for your game
Choosing pixel art for a game is not just about picking assets that look nice. Scale, style, animation, and consistency all matter.
Why indie developers keep choosing pixel art
Pixel art remains one of the most popular styles for indie games. Here is why it continues to work so well for small teams and solo developers.
What makes a good pixel art asset pack?
A useful pixel art asset pack is more than a folder of nice sprites. Here is what makes an asset pack genuinely helpful for developers.
Introducing Pixelbook — the pixel art marketplace built for indie game makers
Why we built Pixelbook, what makes it different, and what's coming next for developers and pixel artists.