Meet the pixel artists behind the assets.
Discover artists, teams, and studios creating game-ready pixel packs. We are starting with the Pixelbook Team, and opening artist applications soon.

Pixelbook Team
@pixelbook
The in-house Pixelbook team creating starter packs, example assets, marketplace templates, and official pixel art bundles for indie developers.
8 packs
Published
no rating yet
Rating
Open
Requests
Artists
We are starting small. More artists, teams, and studios will appear here as Pixelbook grows.

Pixelbook Team
@pixelbook
The in-house Pixelbook team creating starter packs, example assets, marketplace templates, and official pixel art bundles for indie developers.
8 packs
Packs
no rating yet
Rating
Open
Requests
Your artist profile could be here
We are looking for pixel artists, small teams, and studios who want to sell packs or accept custom requests.
Register interestWhat artists will be able to do
Artist pages are built around selling, discovery, and making it easier for developers to request the exact art they need.
Create your storefront
Showcase your pixel art, packs, style, services, availability, and request options in one clean artist profile.
Sell asset packs
Publish sprites, tilesets, UI kits, icons, VFX, and bundles for indie developers to buy instantly.
Accept custom requests
Let developers request bespoke art, pack expansions, animation sets, or matching game UI.
Developers should know exactly what an artist offers.
Artist profiles can make it clear whether someone sells packs, accepts commissions, offers animations, creates UI kits, or supports full game art direction.
Pixel Asset Packs
Ready-made packs developers can buy, download, and drop into prototypes or full games.
Custom Game Art
Commissioned sprites, environments, props, characters, icons, and UI matched to a specific project.
Pack Expansions
Additional assets that match an existing pack, such as extra crops, enemies, items, menus, or animations.
Want to sell on Pixelbook?
Fill in the interest form and tell us what you create. We will use this to understand the first group of artists, what tools you need, and who should get early access.