Want to sell your pixel art on Pixelbook? Register your interest.
Back to blogs
Game Development24 June 20265 min read

The complete game jam asset checklist

A practical asset checklist for game jams, covering the sprites, tiles, UI, audio, and fonts you need so art never blocks your build.

Author avatar
Pixelbook Team

In a game jam, time is the only resource that matters, and art is where it quietly disappears.

You start with a great idea, then lose half your weekend trying to draw a player character that does not look broken. The fix is to decide your asset needs up front, so art supports the jam instead of derailing it.

Here is a checklist to run through before and during a jam.

Before the jam: prepare your toolkit

You can set yourself up before the theme is even announced.

  • Pick your engine and make sure it runs
  • Know how to import a sprite and a tileset in that engine
  • Have a pixel art tool installed and tested
  • Bookmark a source of free, game-ready assets
  • Know your target sprite and tile sizes in advance

Walking in prepared means you spend the first hour building, not configuring.

The core visual checklist

Most jam games need a small, predictable set of art. Aim to cover:

  • A player character, ideally with idle and walk animations
  • One or two enemy or NPC types
  • A tileset for your main environment
  • A handful of props and decorations
  • Key interactive objects, like doors, chests, or pickups
  • A simple background

If you have these, you can build a playable, readable game.

Do not forget UI

UI is the most commonly forgotten asset category in jams.

You almost always need:

  • A font that fits the style
  • Buttons or simple menu elements
  • Health or score indicators
  • Icons for items or actions
  • A title screen image or logo

A game with no UI feels unfinished even when the gameplay is solid. Budget a little time for it.

Audio counts too

Art is not only visual. Sound dramatically changes how finished a game feels.

  • A short background music loop
  • A few key sound effects, such as jump, hit, pickup, and win
  • A title or menu sound

Even placeholder audio lifts a jam game noticeably. Silence makes everything feel flat.

Keep it consistent

In a jam it is tempting to grab whatever you can find, but consistency still matters.

Try to keep:

  • One sprite scale
  • One tile size
  • A shared or similar palette
  • A consistent perspective

Assets that share a style will look like a real game. A pile of mismatched assets will look like a pile of mismatched assets, no matter how good each one is.

Scope to your art, not your dreams

The single best jam tip: scope the game to the art you can actually get.

If you only have a top-down character and a grass tileset, make a top-down game on grass. Do not design a sprawling game that needs forty assets you do not have and cannot make in time.

Let your available assets shape the design. Constraints make better jam games.

Save time with ready-made packs

Ready-made assets are the highest-leverage time saver in any jam.

Instead of drawing everything, you can drop in characters, tiles, props, and UI, and spend your hours on gameplay, which is what jams actually reward. Just check that licences allow use in your jam entry.

Before your next jam, browse free pixel art on Pixelbook and line up a character, a tileset, and some props in matching sizes, so art is the thing that helps you ship, not the thing that stops you.


Pixelbook

Ready to get started?

Browse game-ready pixel art assets or register your interest to sell on Pixelbook.