Want to sell your pixel art on Pixelbook? Register your interest.
About Pixelbook

A marketplace built by people who actually make games.

Pixelbook started with a simple frustration. Finding good pixel art for an indie game meant trawling through dozens of sites, dealing with inconsistent licensing, and spending hours hunting for assets that actually matched. We figured there had to be a better way.

What we're building

Pixelbook is a marketplace for pixel art game assets. Not a general asset store with a pixel art category tucked away somewhere - a place built specifically for sprites, tilesets, UI kits, VFX, and everything else that goes into making a pixel art game.

For developers, that means being able to find exactly what you need, preview it properly, understand the licence, and grab it in seconds. Every asset is free to download during early access while we build out the marketplace.

For pixel artists, it means a storefront where you can showcase your work and sell your packs to the developers who use them. Seller accounts are coming soon - register your interest and we'll be in touch.

Not everyone can draw. That's fine.

Most of us who make games aren't artists. We're developers, designers, and hobbyists with great ideas and zero ability to draw a convincing tree. For a long time that meant either learning pixel art from scratch, paying for expensive commissions with no guarantee of quality, or shipping games that looked rough around the edges.

Pixelbook exists so that the technical side of game making and the artistic side don't have to live in the same person. Find the art that fits your vision, download it, and get back to building. The assets here aren't just for games either - UI designers, web developers, and digital creators of all kinds are welcome.

Why pixel art specifically

Pixel art is having a moment. Games like Stardew Valley, Shovel Knight, and Undertale have shown what's possible when a strong pixel art style meets great game design. Indie developers are increasingly choosing pixel art not just for budget reasons, but because it's a genuinely beautiful medium with a craft and history all of its own.

At the same time, pixel artists are producing incredible work with tools like Aseprite, often with no good way to reach the developers who'd love to use it. Pixelbook exists to close that gap.

Who we are

Pixelbook is a small team based in the North East of England. We're developers and game enthusiasts who got tired of the same problem and decided to do something about it. We're building this in the open, adding features based on what creators and developers actually ask for, and trying to get the details right rather than ship fast and fix later.

We're early. There's a lot still to build. But the foundation is here, the first packs are live, and we're genuinely excited about where this is going.

What matters to us

Creators first

Pixelbook is built to help pixel artists earn from their work. Artists get a storefront and developers get great art. Everyone wins.

Clear licensing

Confusing licence terms are one of the biggest pain points for developers. Every asset on Pixelbook has a clear, plain-English licence.

Built for real games

Assets on Pixelbook are game-ready - correct grid sizes, proper formats, engine-compatible files. Not just pretty pictures.

Join Pixelbook

Want to be part of it?

Whether you're a developer looking for assets or a pixel artist ready to sell your work, Pixelbook is built for you. Browse the marketplace or register your interest as a seller.