A marketplace built by people who actually make games.
Pixelbook started with a simple frustration. Finding good pixel art for an indie game meant trawling through dozens of sites, dealing with inconsistent licensing, and spending hours hunting for assets that actually matched. We figured there had to be a better way.
What we're building
Pixelbook is a dedicated marketplace for pixel art game assets. Not a general asset store with a pixel art category tucked away somewhere - a place built specifically for sprites, tilesets, UI kits, VFX, and everything else that goes into making a pixel art game.
For developers, that means being able to find exactly what you need, preview it properly, understand the licence, and download it instantly. No guessing, no back-and-forth.
For pixel artists, it means having a proper storefront - not just a file upload - where you can showcase your work, set your own prices, accept custom requests, and build a following with the people who actually buy and use your art.
Not everyone can draw. That's fine.
Most of us who make games aren't artists. We're developers, designers, and hobbyists with great ideas and zero ability to draw a convincing tree. For a long time that meant either learning pixel art from scratch, paying for expensive commissions with no guarantee of quality, or shipping games that looked rough around the edges.
Pixelbook exists so that the technical side of game making and the artistic side don't have to live in the same person. Find the art that fits your vision, download it, and get back to building. The assets here aren't just for games either - UI designers, web developers, and digital creators of all kinds are welcome.
Why pixel art specifically
Pixel art is having a moment. Games like Stardew Valley, Shovel Knight, and Undertale have shown what's possible when a strong pixel art style meets great game design. Indie developers are increasingly choosing pixel art not just for budget reasons, but because it's a genuinely beautiful medium with a craft and history all of its own.
At the same time, pixel artists are producing incredible work with tools like Aseprite, often with no good way to reach the developers who'd love to use it. Pixelbook exists to close that gap.
Supporting human creativity in the age of AI
AI image generation is everywhere right now, and it's changing what it means to make art. We think that makes platforms like Pixelbook more important, not less.
Every asset on Pixelbook is created by a real person who spent real time developing a craft. When you buy from a creator here, you're directly supporting an artist - not a model trained on their work without permission or credit.
We're not anti-technology. But we believe there's lasting value in human-made art, and that developers who care about where their assets come from deserve a place to find it. Pixelbook is that place.
Who we are
Pixelbook is a small team based in the North East of England. We're developers and game enthusiasts who got tired of the same problem and decided to do something about it. We're building this in the open, adding features based on what creators and developers actually ask for, and trying to get the details right rather than ship fast and fix later.
We're early. There's a lot still to build. But the foundation is here, the first packs are live, and we're genuinely excited about where this is going.
What matters to us
Creators first
Artists should earn fairly from their work. We keep our commission reasonable and give creators the tools to build a real audience.
Human made, always
Every asset on Pixelbook is made by a real person. We don't allow AI-generated art. When you buy here, your money goes directly to a human creator.
Clear licensing
Confusing licence terms are one of the biggest pain points for developers. Every asset on Pixelbook has a clear, plain-English licence.
Built for real games
Assets on Pixelbook are game-ready - correct grid sizes, proper formats, engine-compatible files. Not just pretty pictures.
Want to be part of it?
Whether you're a developer looking for assets or a pixel artist ready to sell your work, Pixelbook is being built for you. Join the waitlist and be part of the first wave.